Topic: Processes
2024
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11.20
Three LawsSome 'folk laws' that are commonly known but seldom applied.
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10.11
Guerrila DevEx TestingDeveloper experience is subjective. Employ the 'hallway test' method to ascertain your code's quality.
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08.23
There Are Infinite AdministratorsYes, infinite, and they're inventing more each day! The larger the system, the greater the problem that nobody really knows how it all works.
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07.22
Don't Retro the Same TwiceDifferent retrospective formats are mostly the same thing in different flavors - don't argue about them; try all the flavors (at least once)
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07.13
The Case for Single-Reviewer PRsOr, strengthening your team and its code with communication, professionalism, and trust.
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06.05
Scrum is not AgileTaking a step back to try to be a bit more rigorous about these process terms we use.
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03.25
Book Club 3/2024: SimplicityEverything is too complicated.
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03.03
On Task PrioritySome thoughts on assigning priority to our tasks.
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02.21
The Network is Unreliable and Reliability is ScaryIndeed the network is unreliable, and this is especially concerning for modern, distributed system. The catch though is that it never can be 100% reliable, and we can't create systems that perfectly compensate for this.
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02.14
Develop Effective Coding StandardsBad coding standards are worse than no standards, and even good standards are sometimes unnecessary. What's the utility in coding standards, and what makes a good one?
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01.17
Eight MaximsA few principles for thoughtful software engineering.